Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jul 30, 2009, 08:56 AM // 08:56   #1
Lion's Arch Merchant
 
Dagoth Umbra's Avatar
 
Join Date: Jun 2005
Location: In Cartman's Brain, Directing.
Guild: Lazy Dominus Legatus [LaZy]
Profession: W/E
Advertisement

Disable Ads
Default Best Suggestions Ever part 3

3) I think that the Drunkard, Sweet Tooth (and I just noticed Party Animal so why not that as well) titles should be account-based rather than character-based.
3.1) Reason for Drunkard: with the addition of skills that require one to be drunk to gain their full benefit, I thought it would be cool to have it be that when one gets the Max Drunkard title, one could have the option to have some way to become drunk without having to carry alcohol around with you, either by making it so that when one displays the drunkard title, it makes one drunk, or by making an item (which can be transferred between characters or obtained like a bonus item and can be replaced if dropped or trashed) that will make one’s character drunk when clicked on (another idea I had was that when one gets the Max Drunkard title, one could do quests or some sort of task or crafting or some such to obtain items like the one I mentioned above, but an item for each type of alcohol [since apparently different alcohol’s have different visual effects, so one does quests or some such to be able to be each type of drunk whenever one wants]).

To summarize the idea, the reward for getting Max Drunkard title should be the ability to get drunk (and preferably each type of drunk, witch’s brew/spiked eggnog/firewater etc) whenever for free. With that in mind, the title should be account-based, firstly because it is too expensive and too time consuming to max each of 10 characters (unless Anet wants people to buy gold and use programs to do it). Secondly, because I am getting too old to spend my time doing so. I am 21, almost 22, graduated college (almost, 1 class remaining) and will need to get a job soon, I do not have time to invest in an activity which is practically work it is so joyless.

Oh, and one other thing, it would be nice if each level of alcohol gave 1 minute towards the title. YES, I know that the first two levels are supposed to represent being buzzed and not being drunk, but come on, this is a game, it does not have to be that realistic. Besides, with the current setup, people tend to spend time teleporting between their GH and a town or just standing around carefully counting the minutes rather than just playing the game drunk.

For those who already have done more than 1 character’s drunkard title and so would complain that this would make all that for nothing... You should have had this idea and asked Anet to make it so already, or you should have stopped with one character, because seriously, no one should spend that many hours trying to max Drunkard more than once (and some would say anyone who goes for Drunkard once has no life).

3.2) Displaying the Sweet Tooth title should be made into 3 levels, first at 1,000 minutes, second at 5,000, and third at 10,000 (and perhaps for those who have done more than one character, maybe make the Max level be 15-20,000 minutes). First level would make it so that one’s characters always move 25% faster in towns and outposts, Second level 50% faster, Third level 75% faster, and if a Fourth level were added, 100% faster. And this of course would be account-based. If the differentiation would be too much of a pain to implement, then just have it be Max level = 50-100% faster movement in towns/outposts.

Why? Because some towns/outposts take waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long to move around in, so the ability to move around in town faster would be awesome (again, getting too old to spend forever running from one side of an outpost to the other to go through a portal or access storage, it is a pain).
Actually, don’t make it tied to Displaying the title, just make it so that each character always has the speed boost in towns/outposts.
Oh yes, and once Max Sweet Tooth is achieved, there would still be the benefit of using sweets that give attack and movement bonuses in Explorable areas, and it could be made so that when one achieves Max Sweet Tooth, sweets that only give movements bonuses in towns/outposts would instead grant movement and attack bonuses in explorable areas.

3.3) Party Animal should be account based, and the benefit should be that each character can fart a sparkler every so often (joking, perhaps a free and unique Everlasting Crate of Fireworks that can be recovered like a bonus item or some such? ). Drunkard and Sweet Tooth I really want to see account-based because of their potential for actual player benefit, this one it would just be nice since again I would not want to level this for each character.

Considering how many character-based grind titles there are (protector, guardian, skill hunter, vanquisher), I think that it would be completely reasonable to make the above titles account-based. Heck, I would love it if Vanquisher, Protector, Guardian, and Skill Hunter were account-based because of how much grind it would take to max them for each character, but oh well. Seriously, I think that there is plenty of grind to satisfy anyone with just the Each Campaign and PvP-based titles alone.

I also have an idea for the Cartographer titles. How about when a character has completely explored an explorable area, all of the collectors and other locations of interest are revealed for that particular explorable area. This 1) lets a player know if he/she has in fact fully explored an area, and 2) provides a useful in-game benefit for actually exploring an area.

And make the Fire Imp useable by lvl 20 players, I want to see that little guy running around with me roasting ice imps in the Far North

Edit:

See post #16 for my response to some of the posters here, and for additional clarification about what I mean.

Last edited by Dagoth Umbra; Jul 31, 2009 at 02:40 AM // 02:40.. Reason: referral
Dagoth Umbra is offline   Reply With Quote
Old Jul 30, 2009, 10:23 AM // 10:23   #2
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

i like your suggestions and the effort you have put into your thinking, but i completely disagree with converting titles into account-based foolishness.
i am aware you have been away for two years, but you must be able to assume and realise once you log in, that the game is losing its wide player base, al who are left are the "elite" players in PvP and PvE.
these are the players who will gladly spend their time grinding their character based titles (and these titles give them something to do uniquely for a character). It is my observation that Guild Wars has lost the indefinite casual gamer because there has been no new content since EotN.
making such titles account-based, it will lower the amount of repeatable gameplay that Anet are trying to stretch as far as possible without frustrating players (evidence being making ID, chest title and HoM account-based).
i for one, would like to see titles become account based so it is easier to obtain the titles because i'm rediculously lazy. but then the title becomes devalued and pointless.
and in the back of my mind, i kind of look forward to all the really arduous titles that i still have to achieve.
Fate Crusher is offline   Reply With Quote
Old Jul 30, 2009, 10:50 AM // 10:50   #3
Lion's Arch Merchant
 
Dagoth Umbra's Avatar
 
Join Date: Jun 2005
Location: In Cartman's Brain, Directing.
Guild: Lazy Dominus Legatus [LaZy]
Profession: W/E
Default

On the flipside, perhaps so many of the casual gamers left for the very reason that they looked at how frustrating and time-consuming to grind for so many titles (and not even have them be account-based), then managed to get out of their house, went to a store, saw how many other games there are, and said "screw playing Guild Wars, there are so many other games I have yet to experience!"

After getting back into the game I finally bought EotN, and I will definitely play through and try to experience everything there is to experience, with at least one character if not more, but because of just how much grind I see, and the fact that I really need to focus on reality (career) now, I will probably have to quit again once I can say that I have experienced the story (I also need to do the dungeons and Domain of Anguish and other high-end areas a few more times).

But here I think is my main point. This is a game. Games should be fun. Frustrating, boring, and time-consuming activities are not fun (although some of the titles could be fun if I had friends playing who were helping me get them all). And to be honest, I am starting to think that it is a crime against God and our fellow human beings for anyone to spend so much time on such unproductive activities, which will cease to exist when they shut the servers down. I mean, think of all the poor in the world... all those poor game makers who desperately want us to buy their games so they can have middle-upper class lifestyles! (I am being incredibly facetious)

One final point is that the difficulty of the titles would be NOTHING if one only had one character and that was it, that was all the title hunting one would do. But I have TEN... I cannot even remotely stomach the thought of going for Drunkard 10 times... and how anyone else can is beyond me.

That is my two cents.
Dagoth Umbra is offline   Reply With Quote
Old Jul 30, 2009, 11:58 AM // 11:58   #4
Wilds Pathfinder
 
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
Default

Quote:
Originally Posted by Fate Crusher View Post
i like your suggestions and the effort you have put into your thinking, but i completely disagree with converting titles into account-based foolishness.
i am aware you have been away for two years, but you must be able to assume and realise once you log in, that the game is losing its wide player base, al who are left are the "elite" players in PvP and PvE.
these are the players who will gladly spend their time grinding their character based titles (and these titles give them something to do uniquely for a character). It is my observation that Guild Wars has lost the indefinite casual gamer because there has been no new content since EotN.
making such titles account-based, it will lower the amount of repeatable gameplay that Anet are trying to stretch as far as possible without frustrating players (evidence being making ID, chest title and HoM account-based).
i for one, would like to see titles become account based so it is easier to obtain the titles because i'm rediculously lazy. but then the title becomes devalued and pointless.
and in the back of my mind, i kind of look forward to all the really arduous titles that i still have to achieve.
HoM was always account-wide, you just couldn't view it as such. It was already clearly stated your account's HoM's would give you a net boon in GW2.
Daisuko is offline   Reply With Quote
Old Jul 30, 2009, 12:20 PM // 12:20   #5
Wilds Pathfinder
 
Fate Crusher's Avatar
 
Join Date: Sep 2006
Location: Pie-land
Guild: Warlords Of The Underworld [WoTU]
Profession: Mo/
Default

so you are now insinuating that the game has shifted towards "grinding for your titles"?
titles are only one aspect of the game, you are not required to obtain these titles to further within Guild Wars.
they are simply titles.
they are doable if you wish to do them.
this is what im talking about, the casual gamer and how Anet designed guild wars with a low level cap so they can enjoy the campaign. yes i agree that the amount of grinding involved to obtain some of the titles can dissuade these players. but these titles were added later in order to provide more content and give players more goals to set themselves if they so wished to bother.

Quote:
Originally Posted by Daisuko View Post
HoM was always account-wide, you just couldn't view it as such. It was already clearly stated your account's HoM's would give you a net boon in GW2.
i stand corrected. but still, my point is still valid: Anet made lengths to please the community. people felt that if certain armour of minipets were dedicated to one character, you were required to re-dedicate or re-buy that item on a different character in order to have it shown. BUT if the HoM is account-based it was clearly a waste of money.
Fate Crusher is offline   Reply With Quote
Old Jul 30, 2009, 12:23 PM // 12:23   #6
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Guild wars is a game with many variations in player style.

For me my characters are not "toons" they are individuals and all are different.
It annoys me that all my characters are in the same guild and have the same storage, sadly that's a game limitation and I accept it.

I have no objection to some players getting what they want as long as it doesn't force every other player down the same rout.

The player owns the account the character guided by the player achieves the rewards and titles.
Some players have spent months achieving titles on multiple characters and now you want to blow that away and take a short cut.

Look why not run one character that's a drunk and another that has a sweet tooth while a third likes gambling.
Get under the skin of your characters and personalise them.

Having all titles and achievements on all characters may have limited appeal.

1 it might let you show off to others but not for long
2 it might give you some form of satisfaction but not as much as doing it the hard way.
3 it might have an effect carried through to GW2 if so this effect will be reduced if anet make the achievement easier.
gremlin is offline   Reply With Quote
Old Jul 30, 2009, 12:27 PM // 12:27   #7
Krytan Explorer
 
Join Date: Oct 2007
Guild: Jay To Much [SrE]
Profession: Me/N
Default

Maybe add a very rare everlasting ale or something that doesn't contribute to the drunk title.
But don't mess with titles, it will mess ppls GWAMM characters up.
noneedforclevernames is offline   Reply With Quote
Old Jul 30, 2009, 12:48 PM // 12:48   #8
Wilds Pathfinder
 
SpyderArachnid's Avatar
 
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
Default

I couldn't see them being account based at all.

I mean, you have one character that constantly drinks and drinks and drinks and becomes known as the town drunk. ONE character.

So why should all your characters get this benefit/shame? One guy spends all his time drinking for his miserable life, whether drowning his sorrows, or just loves the taste, and all his buddies show up and reap the benefits?

All it really is, is bragging rights. walk around with the title on saying "Hey look at me! I'm an elite Drunkard!". But everyone will always know that you were never the real drunk. The stories will be told of the man who drank himself to death while his friends took his title and waved it around as their own.

Sorry, too much?

Yeah /notsigned :P
SpyderArachnid is offline   Reply With Quote
Old Jul 30, 2009, 12:48 PM // 12:48   #9
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

Why did you bother making new threads for things already suggested, discussed, or already implemented?
Shayne Hawke is offline   Reply With Quote
Old Jul 30, 2009, 01:07 PM // 13:07   #10
Forge Runner
 
Tenebrae's Avatar
 
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
Default

Quote:
Originally Posted by Shayne Hawke View Post
Why did you bother making new threads for things already suggested, discussed, or already implemented?
Thats one of the two eternal questions , the other one is "why dont ppl use any search engine before creating a thread ?"
Anyway , not signed . No more "free titles" with no benefit for all chars , no reason for that.
Tenebrae is offline   Reply With Quote
Old Jul 30, 2009, 01:16 PM // 13:16   #11
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

No, the only plausible reward for Festive titles is increase in the effect or duration of the items associates with those titles, NEVER not ever requiring the items again, that would remove the purpose of those items.
MithranArkanere is offline   Reply With Quote
Old Jul 30, 2009, 01:19 PM // 13:19   #12
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

Dude, stop posting ideas and read the forum rules and do some searching. 3 ideas I've read from you, and all 3 have been suggested before. And we don't need these to be account based, they are a good money sink. If you want more than one character to have the title, you spend more money.
MagmaRed is offline   Reply With Quote
Old Jul 30, 2009, 01:29 PM // 13:29   #13
Banned
 
Join Date: Jun 2008
Location: UK
Guild: Team Everfrost [eF]
Profession: Mo/
Default

Lol 3 threads for ideas that have been suggested countless times over and over, you have failed horribly to use the search function and for that, I refuse to acknowledge your existence ever again. Good day to you sir.


*Walks off with nose held high*

Last edited by Legendary Jamie; Jul 30, 2009 at 01:32 PM // 13:32..
Legendary Jamie is offline   Reply With Quote
Old Jul 30, 2009, 02:59 PM // 14:59   #14
Lion's Arch Merchant
 
Evasion Twenty's Avatar
 
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
Default

been suggested before. Search plz kthnxbai
Evasion Twenty is offline   Reply With Quote
Old Jul 30, 2009, 08:12 PM // 20:12   #15
Krytan Explorer
 
Arghore's Avatar
 
Join Date: Jun 2009
Location: Tyria, Catacomb dweller..
Profession: N/
Default

Seeing i was lucky to come here with search disabled, but i did atleast take the time to go through the list of most recently active topics, after taking the time to read the rules... and i dont like to flame...

I would like to say i am glad you refound your enthausiasm in GW and its great that you want to share your ideas to further 'improve' on it and please keep doing so, but please do check if your idea is realy new, saves alot of frustration from people that have been here for the last 2y , and seeing i myself have only been posting on here since june ...

Also from your posts i see you say you have very little time and expect to have even less in the future, since you are allready 22, i can tell you there are loads of us >25 that have even more RL on their hands and have to find time to get some hours in; being one of those i would rather see them just handing out those titles for free , but even i can see that like any other i (and so will you) have to dedicate time to get these titles ...

its the reward for those that (for some reason) do have the time to put in this game and this should remain so ... it is one of those things of growing up i guess, get to the next class or get a title, get your diploma or get the next title, get a busy job or get the next title, make overtime for your carreer move or get the next title, get a g/f or get the next title (if you are unlucky to find a girl that isnt into computer games), make and spend time with family or get the next title; and you wont hear me say that people that put so much time into the game have no real life (as people with title envy often say); they just make different choises in that real life, in this case to put their effort into getting game titles (or have a life that puts them into the situation that they can afford to put that much time into a game). And for this they should get the ingame awe that is related with them

/not signed

Last edited by Arghore; Jul 30, 2009 at 08:24 PM // 20:24..
Arghore is offline   Reply With Quote
Old Jul 31, 2009, 02:17 AM // 02:17   #16
Lion's Arch Merchant
 
Dagoth Umbra's Avatar
 
Join Date: Jun 2005
Location: In Cartman's Brain, Directing.
Guild: Lazy Dominus Legatus [LaZy]
Profession: W/E
Default

Oi, people...

If drunkard still had no in-game benefit, then indeed, let it be character-based and let rich people blow huge amounts of platinum on a useless title.

But the fact is, being drunk is now a requirement to get the best use out of certain skills. Therefore, all of the arguments some of you have made saying that "Titles are there only if you want to get them" fail, because drunkard, like wisdom and treasure hunter and lucky titles, actually have in-game benefit. If it has in-game benefit, then that spurs players to get the titles to get the in-game benefit. Therefore, it is no longer "I just want that title to show off" but "I want that title so I can play the game better". I do not give a **** about having titles for vanity's sake, I only care about that which is useful. Again, it is about in-game benefit and making the game more fun, not vanity. If it was about vanity, then Anet should never have made the titles affect the game.

My idea for Sweet Tooth would improve town and outpost movement speed, which would be a huge improvement.

My Cartographer idea would not make getting titles easier, it would just give a benefit for doing it, both while exploring and afterwards, because a person would be able to find locations of interest easily.

And man, some of you are masochists, really. Everyone of you who want to make this game as frustrating as possible (rather than just challenging), or who want to nerf PvE rather than improving poor PvE skills to improve variety, really are masochists (none of you were discussing skills in this thread, this part is more of a rant against skillnerfer-fanboys in other threads, but both title-worshipers and skillnerf-fanboys are in the same camp).

Seriously, I am only concerned with providing better in-game benefit from titles that already lean in that direction (Drunkard) or titles that have the potential for great in-game benefit (Sweet Tooth). And since there is already precedent, then my ideas are perfectly valid and flame-proof.

And I think a bunch of you did not carefully read my ideas, you just jumped to conclusions.

Last edited by Dagoth Umbra; Jul 31, 2009 at 02:20 AM // 02:20..
Dagoth Umbra is offline   Reply With Quote
Old Jul 31, 2009, 04:55 AM // 04:55   #17
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

Booze is cheap and easy to get, and the effects of those skills improved by being drunk have the potential to make players rather powerful in PvE, moreso than is necessary, ever. If you want the power, you can surely pay the meager price. Also, you're confused. Drunkard has no in-game benefit. Being drunk does.

Sweets are also becoming cheap and easy to obtain. Yet again, pay the small price for it if you see such a benefit in running around town.

The Cartographer idea would probably be impossible with the way the system currently tracks exploration. There are already a number of ways that a person can get to and explore areas that they should not reach normally. The benefits you suggest for it are also lame and overall non-beneficial. If you want to find a landmark, uuz wiki.

In conclusion, it appears that you want hard things to be easy, easy things to be even easier, and worthless tasks/goals that were originally intended to hold player interest to really have a point in doing them (thereby forcing players to grind them even more than they do now, which seems to directly contradict your first bit), and you also seem to have the mentality that things in PvE need buffs rather than nerfs.

Get out.
Shayne Hawke is offline   Reply With Quote
Old Jul 31, 2009, 07:40 AM // 07:40   #18
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

I have both read considered your ideas and I still don't like the idea of global titles.

If you need the title to improve some skills them go ahead and earn it, if there was a way for you to get what you want without forcing everyone else down the same rout then fine but there isn't

What would you say to someone who has achieved Drunkard on 4 characters already, would you refund their money and give them back the time spent achieving it ?
gremlin is offline   Reply With Quote
Old Jul 31, 2009, 08:45 AM // 08:45   #19
Lion's Arch Merchant
 
Dagoth Umbra's Avatar
 
Join Date: Jun 2005
Location: In Cartman's Brain, Directing.
Guild: Lazy Dominus Legatus [LaZy]
Profession: W/E
Default

no Hawke, I don't want things to be ridiculously easy, I want them to be less time-consuming, less boring, less grind. Anet added continuously obtainable alcohol and skills that work best with alcohol, seemingly as a prod to get people to go for the Drunkard title. I don't like it, but lets say I decide to go for the title (because once I start, I will probably want to finish it), then I do it, I do it once, then I am done having to do it, and I can have free alcohol, and I can move on to spending my money on something else, like armor or weapons. Let me make this clear, Anet started it, they made alcohol have an in-game benefit, I just want to see that benefit improved.

400g for a Red Bean Cake is cheap? 200g for cheap alcohol? Not in my financial book. Especially when there are so many other things I could spend my money on.

Sweets only provide a benefit for awhile, and if you leave town, the benefit ends, so if you want to have the benefit again, you have to spend more money. Plus, I would keep my sweets in storage, but oftentimes I want sweets precisely to get to storage quickly, but if I keep sweets on each character, that is 10 less spaces I have for the huge amount of other things I want. Hence, if I go for Sweet Tooth, I want it to have a benefit for me at the end of the road, otherwise it is a waste of time.

I don't think you understood my Cartography idea (which makes you not as smart as you think you are). I did not say I wanted people to be able to get to areas they should not normally reach. I wrote that once someone fully explores an area then all of the locations of interest appear on the map, hence letting the person know that said explorable area is completely finished (and this would only be per character). It's lame for someone to know whether they have completed something so that they don't have to do it again? Do you enjoy piercing your privates red hot nails?

I always prefer buffs to nerfs, and now that PvE and PvP are split, PvE can be completely overpowered while PvP can be worked towards being balanced.

Make me.

gremlin, if I could make it so that those who spent so much money (unfortunately not time) for multiple characters could get the money back in exchange for having the title be account-based, I would. I think Anet making titles so expensive and such a pain to get was a bad idea to begin with.
Dagoth Umbra is offline   Reply With Quote
Old Jul 31, 2009, 01:48 PM // 13:48   #20
Lion's Arch Merchant
 
Coverticus's Avatar
 
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
Default

Forgetting the search issue and repost of ideas for now:

Quote:
Originally Posted by Dagoth Umbra View Post
400g for a Red Bean Cake is cheap? 200g for cheap alcohol? Not in my financial book. Especially when there are so many other things I could spend my money on.
Sweets and alcohol can be bought easily from other players for 100g a point. Since ANet introduced more ways of getting these items, it has never been easier to obtain these items (and thus the titles). Quoting merchant prices here is not the best way of supporting the argument.
Quote:
Originally Posted by Dagoth Umbra View Post
Sweets only provide a benefit for awhile, and if you leave town, the benefit ends, so if you want to have the benefit again, you have to spend more money. Plus, I would keep my sweets in storage, but oftentimes I want sweets precisely to get to storage quickly, but if I keep sweets on each character, that is 10 less spaces I have for the huge amount of other things I want. Hence, if I go for Sweet Tooth, I want it to have a benefit for me at the end of the road, otherwise it is a waste of time.
Wow, that extra second gained using sweets to get to your chest mean that much in the scheme of things?

This debate has rolled on ever since the Drunkard, Sweet and Party titles ever came into existence. Like it or loathe it, this is the mechanism currently in place. And I seem to recall ANet saying no more changes to any titles.

This is also a discussion I have heard from many a player running a particular build from a certain outpost. "Damn I'm having to use alcohol for the team, therefore why shouldn't it go to my (eg) mesmer who is going for the title anyway". It's called choices and something you decide on early. If you want one character to obtain drunkard, sweet and/or party, you dedicate the supplies to that character. After all, there are many other skills available to players that can do just a good job. Sorry, but the over-use (and therefore reliance) on PvE only skills have annoyed me for some time. And changing the titles to account would glorify this (as well as annoy peeps who have already gained these titles).

As for the Cartography, I can see what you are trying to do here but in the scheme of things, this is something never likely to see light. People can use wiki/pics for one or, as many do, chalk the area off after they have Vanquished it. Or get into a system of ticking them off one by one.
Coverticus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:29 AM // 09:29.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("